
Emberfall Chronicles
RPGPC · Nintendo Switch · 2023
A 40-hour turn-based RPG with a hand-painted overworld and a branching redemption arc.

Our studio

We started in 2016 above a coffee roaster on Rivington Street and have since shipped nine titles across Steam, Nintendo Switch, and iOS. Twenty-two designers, engineers, and artists sit under one roof in EC2A — no outsourced pipelines, no anonymous hand-offs.

Our combat and progression systems are prototyped in-engine within the first fortnight of a project. We pair that rigour with a narrative team that has written for tabletop RPGs, so mechanics and story ship as one coherent experience.

We take projects from a signed pitch deck through to a polished vertical slice, full production, and post-launch live-ops. Studios also bring us in mid-project for co-development when they need a senior team that can read an unfamiliar codebase fast.
By the numbers
Selected work

PC · Nintendo Switch · 2023
A 40-hour turn-based RPG with a hand-painted overworld and a branching redemption arc.

iOS · Android · 2022
A live-ops roguelite with seasonal events that reached 1.4M downloads in year one.

PC · 2021
Grid-based tactics with permadeath, deterministic combat, and mod support on day one.

Unreal Engine 5 · 2024
Twelve-week combat and netcode rescue for a partner studio ahead of their console cert.
What we do
Full-cycle production of our own and clients’ IP — concept, vertical slice, ship. Engagements from 6 months, priced from £180,000.
Senior engineers embedded in your team to hit a milestone, from combat and netcode to console certification.
Unreal Engine 5 and Unity gameplay systems, custom editor tools, and build pipelines your team can own.
Branching questlines, lore bibles, and dialogue systems written by tabletop and screen veterans.
Two-week playable prototypes to de-risk a pitch, from £14,000 with a signed build and design doc.
Seasonal content, telemetry-driven balancing, and 24/7 launch-week monitoring for shipped titles.
Good to know
We ship primarily in Unreal Engine 5 and Unity, with in-house C++ and C# expertise. We target PC (Steam), Nintendo Switch, PlayStation, Xbox, and mobile. If you already have a codebase in a custom engine, our co-dev team is comfortable reading and extending unfamiliar systems.
A two-week prototyping sprint starts at £14,000. Full original development typically runs from £180,000 and 6 months for a focused title, scaling with scope. After a discovery call we send a fixed-scope proposal with milestones so you always know what each payment unlocks.
Yes — roughly a third of our work is embedding senior engineers into an existing team to hit a specific milestone, such as netcode, combat feel, or console certification. We can typically onboard within two weeks and work in your tools, tracker, and version control.
For client projects, you own the IP outright — code, art, and design are assigned to you on final payment. For co-productions where we share development risk, ownership terms are agreed up front in the contract. We are always happy to sign an NDA before a pitch.
Absolutely. We are at 58 Rivington Street in Shoreditch, a five-minute walk from Old Street station. We host playtests and milestone reviews on-site and are glad to have partners in for a build session — just email ahead so we can set up a station for you.
Get in touch
Send us a few lines about your project or the milestone you need help hitting. We reply to every enquiry within two working days.
58 Rivington Street, Shoreditch, London EC2A 3AY
Mon–Fri, 09:30–18:00 GMT